GSIC Innovation Day with Audis FIS Ski World Cup and Grandvalira
GSIC Innovation Day - Grandvalira - FIS Alpine Skiing World Cup - Fan Engagement
DEADLINE FOR APPLICATIONS IS 20TH JULY 2025 AT 23:59 CET
Challenge title
Experiencing the World Cup beyond the competition: integration of the FIS Alpine Skiing World Cup into Grandvalira ski resort customer experience before, during and after the event through fan engagement experiences
Background
Grandvalira is a consolidated ski resort and venue on the FIS Alpine Skiing World Cup circuit. However, we detected that a large part of our regular customers – recreational skiers, families and non-fans of the circuit – do not actively connect with the event, and often do not visit the competition area or the fan zone.
The Challenge
The challenge seeks innovative solutions that integrate the World Cup within the customer experience of the ski resort in an engaging, fluid and personalized way, making the event relevant to all audiences and extending its impact beyond race days and specific audiences.
Specific objectives
- Attract skiers and visitors to the World Cup space without the need for them to be fans of the competition.
- Generate content, activations, and narratives before, during, and after the event.
- Enrich the customer journey within the station and improve the distribution of visitor flows.
- Increase the emotional and experiential value associated with the World Cup.
Key Considerations
To ensure the effectiveness of the solution, it is essential that:
- The solution is original and able to attract non-fan audiences.
- Scalable within Grandvalira and possible continuity after the event.
- Ease of implementation in high-traffic environments.
- Possible to measure impact in real time (flows, participation, interaction).
- Support for sponsor and partner presence.
Possible use cases or applications
- Intelligent system of recommendations and personalized routes to visit the fan zone or participate in World Cup activities according to profile, location and schedule.
- Gamified or immersive experiences related to competition, but designed for the general public (e.g.: augmented reality, interactive storytelling, challenges on tracks).
- Digital content before and after the event: athlete tracking, simulators, digital race maps, voting, etc.
- Activations for non-skiers or non-fans: thematic spaces, exhibitions, gastronomy or culture linked to the World Cup.